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Post  RedMagma Wed Feb 20, 2008 8:13 pm

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http://forums.aeriagames.com/viewtopic.php?highlight=tetanus&t=62822&sid=cca6edab385efa9b98ddb15be7d36423


Joined: 15 Jul 2007
Posts: 21
Location: Los Angeles United States
Ranger/Assassin Guide w/ Skills
A rather hastily thrown together ranger guide with skills. (for normal mode)
(loosely translated from shaiya china)

not finished ^^;;;

Comments/Suggestions/Karma welcome =]

Alliance of Light: Ranger
Union of Fury: Assassin (just replace ranger with assassin and UoF with AoL)

Description:

One of the most versatile classes, rangers are a class based on evading the physical attacks of other melee classes while doing damage with daggers, claws, or reverse swords. They can also set traps, become invisible, transform, and disguise themselves to conform to a variety of situations. Rangers are also the only class that have the sprint skill that allows them to run faster either to travel or in battle. Many of these traits make this class invaluable in pvp as a support character that works behind the brute force and as a character that can solo in PvE without the requirement of a party.


Builds:

Most ranger builds are based on dexterity, strength, luck, or a combination of these three. Remember that with every level gain, rangers get 1 stat point into dexterity automatically.

Dexterity is extremely important to a ranger because it affects the evasion rate and determines the amount of sp you have.

Strength determines the base damage the character makes with each hit.

Luck determines the chance of critical and how much it is. Take care that luck is step based in terms of criticals, and it might take a lot of stat points in order to see a huge difference.

Common builds include: Str/Dex, Luck/Dex and full Dex.

Rangers also get buffs that increase Dexterity and Luck, so you can take that into account when determining how to distribute stat points.


Weapons:

Rangers get a choice of 3 types of weapons: daggers, claws, and reverse swords.

Daggers: fastest base attack speed (fast), increase damage with passive skill.

Claws (also called knuckles): highest constant damage per hit (range of max-min damage is less, resulting in more constant damage), base attack speed is a bit fast, increase damage and increase attack speed with passive skill

Reverse Sword: highest chance of critical (perhaps due to animation?), base attack speed is a bit fast, increase damage and increase attack speed with passive skill

After passive skills claws/reverse swords attack at very fast attack speed.

For passive skills, claws and reverse swords are grouped together as “Rogue Weapons,” so the passive skill applies to both weapons.

The ranger epic weapon quest gives you a reverse sword.
The assassin epic weapon quest gives you a claw/knuckle.

Skills


Italics: category of skill
> denotes skill
#: level you get it
// #: skills points required

Passive


> Muscle Training: increases physical attack
1: by 10 // 2
28: by 20 // 3
49: by 35 // 4
Comment: get it

> Dagger Weapon Power Up: increases attack when using dagger
5: by 5 // 2
16: by 12 // 3
25: by 20 // 4
Comment: only if you're planning on using dagger forever

> Rogue Weapon Power Up: increases attack when using either claw or reverse sword
5: by 5 // 2
16: by 12 // 3
25: by 20 // 4
Comment: if you're planning on using reverse sword or claw

> Relax Body: increases restoration of hp, sp, and mp during a break greater than 3 secs
6: 4% // 2
15: 6% // 2
26: 8% // 2
Comment: if you want, probably get at least lvl 1

> Evasion Ascent: increases rate of evasion for physical attacks
10: 8% // 3
25: 15% // 4
41: 22% // 5
Comment: evasion is important to a ranger- thus, get it!

> Backpack Upgrade: increases the amount of backpacks you can carry for your loot
12: max 3 // 1
26: max 4 // 2
46: max 5 // 2
Comment: if you want, not extremely necessary

> Interpretation: understand what UoF is saying
13: 30% // 1
22: 60% // 2
51: 100% // 2
Comments: depends on how hardcore of a pvp player you are

> Rogue Weapon Mastery: increases attack speed of claws and reverse swords
14: increases from a bit fast to fast // 3
35: increases from fast to very fast // 5
Comment: only if you are planning on using claws or reverse swords

Basic


> Fatal Hit: basic attack skill, does base attack plus 10 damage. other skills can be activated during its recharge time.
1: 3 sec recharge time // 3
14: 8 sec recharge time // 3
30: 12 sec recharge time //3
Comment: a must if you plan on using ANY of the combat skills pretty much. how high of a lvl to get depends on whether you want to use fatal hit after every combat chain.

> Agility: increases dexterity for 5 mins (buff)
3: by 20 // 2
17: by 40 // 2
30: by 60 // 3
Comment: an absolute must

> Sprinter: increases moving speed. unable to use stealth, transformation, and disguise
Recharge time: 300 sec
9: 1 min, self only // 4
21: 1 min, self and party // 6
41: 2 min, self and party // 6
Comment: recommended at least lvl 1 so you can move faster for those long walks > <

> Big Coup: ignores the opponent's dexterity during battle
Recharge time: 600 sec
19: lasts 30 secs // 3
38: lasts 40 secs // 3
57: lasts 60 secs // 4
Comment: can be useful, I guess?

Combat

Note: Ranger combat skills have to be used in a chain and in a specific order

The chain usually goes something like this:

Fatal Hit > 1st skill of chain #1 > 2nd skill of chain #1 > 3rd skill of chain #1 > 1st skill of chain #2 > 2nd skill of chain #2 > etc.

examples:

Fatal Hit > Halt Kick (chain 1) > Stun Crash (chain 1) > Tetanus (chain 2) > Aggravation (chain 2) > Slasher (chain 2)

Fatal Hit > Halt Kick > Stun Crash > Halt Kick > Stun Crash

If one skill misses, you can still continue the chain.

The next skill in the chain must be activated before the recharge time for previous one is over.

Longer recharge times for Fatal Hit means the longer you can go without using Fatal hit again

example:

short recharge time: Fatal Hit > Halt Kick > Stun Crash > Fatal Hit > Tetanus > Aggravation > Slasher

longer recharge time: Fatal Hit > Halt Kick > Stun Crash > Tetanus > Aggravation > Slasher

Three basic chains:

Fatal Hit > Tetanus > Aggravation > Slasher (the damage chain)

Fatal Hit > Halt Kick > Stun Crash > Phantom Assault (the stun chain)

Fatal Hit > Drag Down > Venom Crash > Gruesome Attack (the debuff/damage over time chain)

Which skills you get depends on what you want your ranger to do.

It's difficult to max out all the skills for all three chains (normal mode at least).

> Tetanus: reduces physical defense of opponent while doing base damage (can critical)
Recharge time: 3 secs
Chain: Fatal Hit > Tetanus > Aggravation > Slasher
2: by 8 for 30 secs // 2
13: by 20 for 40 secs // 3
29: by 40 for 60 secs // 3

> Halt Kick: does fixed damage and prevents the opponent from casting spells
Recharge time: 3 secs
Chain: Fatal Hit > Halt Kick > Stun Crash > Phantom Assault
4: 54 damage, lasts 7 secs // 3
15: 104 damage, lasts 9 secs // 3
31: 212 damage, lasts 12 secs // 3

> Drag Down: debuff skill. does base damage and reduces opponent's amount of sp and mp for 75 secs.
Recharge time: 3 secs
Chain: Fatal hit > Drag Down > Venom Crash > Gruesome Attack
6: reduce by 50% // 3
19: reduce by 75% // 3
32: reduce by 100% //4

> Stun Crash: stun skill, does fixed damage and stuns opponent for 4 secs
Recharge time: 3 secs
Chain: Fatal Hit > Halt Kick > Stun Crash > Phantom Assault
7: 33 damage, 3 secs to activate Phantom Asssault // 5
29: 130 damage, 5 secs to activate Phantom Assault // 6
51: 277 damage, 7 secs to activate Phantom Assault // 7

> Stealth: invisibility skill that lasts for 60 secs. unable to use Sprinter skill or run. Released if you attack or are attack. Renders you invisible to animals and UoF, people on AoL can see you.
8: recharge time is 600 secs // 3
20: shorter recharge time // 3
33: shorter recharge time // 4

> Trap: sets an invisible trap that activates when opponent gets near a certain distance, does fixed damage. reveals people who are invisible if they step on it.
10: 250 damage, within 2m // 3
20: 450 damage, within 6m // 3
40: 900 damage, within 8m // 4

> Aggravation: does base damage plus additional damage. can critical.
Recharge time: 3 secs
Chain: Fatal Hit > Tetanus > Aggravation > Slasher
11: additional 53 damage // 3
27: additional 133 damage // 3
38: additional 214 damage //4

> Venom Crash: poison skill that reduces hp of opponent over 15 secs
Recharge time: 3 secs
Chain: Fatal Hit > Drag Down > Venom Crash > Gruesome Attack
18: 10% hp // 4
28: 15% hp // 4
39: 20% hp // 4

Special

> Incantation: party buff skill that increases luck for 10 minutes
Range: party members within 100m
7: by 18 // 2
24: by 45 // 3
53: by 90 // 4
Comment: get it.

> Potential Nimble: passive skill that kicks in when you have low hp and increases rate of evasion and hit rate for 30 secs (physical attacks only)
17: hp below 10%, increases by 8% // 1
29: hp below 15%, increases by 15% // 2
50: hp below 20%, increases by 25% // 3
Comment: could potentially save your butt, but not really important

> Transformation: changes appearance to an animal (usually a chicken). released if you attack or are attacked.
Recharge time: 600 secs
21: lasts 3 mins // 3
31: lasts 4 mins // 4
42: lasts 5 mins // 5
Comment: can be used as an alternative to stealth in PvE. in pvp can be used as a distraction really. (everyone knows that chicken isn't really a chicken...xD )

> Slasher: does your base damage and additional damage. can critical.
Recharge time: 45 secs
Chain: Fatal Hit > Tetanus > Aggravation > Slasher
22: 2x base damage // 4
37: 2x base damage plus 80 damage // 4
54: 3x base damage plus 80 damage // 6

> Disguise: changes your appearance to that of UoF. released if you attack or are attacked.
Recharge time: 600 secs
23: lasts 3 mins // 4
34: lasts 5 mins // 4
45: lasts 10 mins // 4
Comment: only useful in pvp.

> Perfect Positioning: increases critical hit rate and evasion rate for physical attacks for 30 secs
Recharge time: 300 secs
33: crit rate 15%, evasion 7% // 6
44: crit rate 27%, evasion 13% // 7
55: crit rate 39%, evasion 20% // 8

> Mana Decay: decreases amount of mana an opponent has by expending all of the player's mana. cannot be used against monsters.
Recharge time: 600 secs
36: decrease by 50% // 4
46: decrease by 70% // 5
56: decrease by 90% // 6

> Phantom Assault: base damage and stun
Recharge time: 45 secs
Chain: Fatal Hit > Halt Kick > Stun Crash > Phantom Assault
36: 3 secs // 4
47: 5 secs // 4
57: 8 secs // 6

> Gruesome Attack: ignores defense of opponent to inflict damage on opponent's hp. cannot be used against monsters.
Recharge time: 120 secs
Chain: Fatal Hit > Drag Down > Venom Crash > Gruesome Attack
38: 20% of opponent's hp // 4
47: 25% of opponent's hp // 4
58: 30% of opponent's hp // 5

Thanks to:
csquares
Auraline

<3

RedMagma

Posts : 3654
Join date : 2007-12-24

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